real-time polygon environments for input into various games engines and 3D applications
real-time polygon environments for input into various games engines and 3D applications
real-time polygon environments for input into various games engines and 3D applications
real-time polygon environments for input into various games engines and 3D applications

MotionWerx represents all of the services offered by RT (Real Time) Rangers

rtRanger, LLC has developed a powerhouse toolset for delivering real-time polygon environments for input into various games engines and 3D applications specializing in largescale projects. Initially for architectural design communications for the likes of mega-firm HKS architects, Disney, US military and others. The Dallas Texas based group started in 1997 with Id Software, Inc. Quake engine, then the Unreal Engine by Epic Games, Inc. which they licensed. With the Unreal engine rtRanger originally focused on architects but quickly migrated to anything incorporating large poly-count models to produce detailed interactive environments. Currently, the rtRanger’s toolset deliver benefits of optimized 3d polygon environments for just about any 3D game engine or 3D application. Services include preparing files for use in real time game engines such as Unity and Unreal. This service is well suited to get vehicle manufacturing files into game engines for immersive environments.

We also transform Lidar Point Clouds into useable mesh as well as 2D to 3D conversion.

The Vikings Stadium (3.4GB Revit files import) Top Right
New Tower (2GB Revit – MAX City Model) Lower Left